From a programming standpoint Overridden has had some of the most complicated code I have ever written, and It has… Read more Overridden Reflective Practice Report
Overridden Prototype: PostMortem
Alongside a small group of people I am making the game Overridden as my capstone project. We have just completed… Read more Overridden Prototype: PostMortem
Data Security
In today’s day and age with computers everywhere being used by everyone there is a lot to consider when handling… Read more Data Security
Reflections on My Trimester
This trimester we covered a lot of different topics that can be used in a wide variety of ways. With… Read more Reflections on My Trimester
Spark
Spark was our major project for studio 3 worked on for the entire trimester. The project was being worked on… Read more Spark
Slashy Towers
Slashy Towers was an interesting project, The original pitch was to make an endless runner, but my designers pivoted to… Read more Slashy Towers
Studio 3: Teamwork
Over this trimester we had two major teamwork projects for studio and although the teams were the same for them… Read more Studio 3: Teamwork
Studio 3: Limitations of The Oculus Go
This trimester we worked with a new piece of tech, the Oculus GO. We were tasked with making a game… Read more Studio 3: Limitations of The Oculus Go
Shader: 2D Dissolve for hidden passages
One of our requirements for this trimester was to research and then create a shader. For this I took inspiration… Read more Shader: 2D Dissolve for hidden passages
Raytracer Multithreading
I was given the task of optimising a basic raytracer, the only requirement was that it used multithreading. While there… Read more Raytracer Multithreading